Win When You Need
Random chance is great - there’s a reason dice have run the table in RPGs from inception to present. But what about that extra narrative oomph? What if you had a way to win, for sure, when it really mattered?
Random chance is great - there’s a reason dice have run the table in RPGs from inception to present. But what about that extra narrative oomph? What if you had a way to win, for sure, when it really mattered?