Daniel Sullivan Daniel Sullivan

Roll When You Need

Sometimes you’ve got the bones of a system, and it just needs something pretty to put on top. This quick and easy system allows you to pick up a set of dice and bang out a scene in seconds, with nothing but d6s.

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Daniel Sullivan Daniel Sullivan

One Class, One Die

What’s the wonder of the Old School Renaissance? Simplicity! So who wants to remember all those dice sizes? A dagger is a d4, but a longsword is a d8? No, too much.

This set of rules builds on the common hack that your class’ hit dice = your weapon damage, expanding it to use the class hit die for virtually everything.

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Daniel Sullivan Daniel Sullivan

Super Humans

A story-focused game that starts as if it were at the far end of a run of Lasers & Feelings: characters can do anything a superhero can do with no problem, but struggle with any check relating to everyday life.

Super, and human.

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