Good Stories Make Bad Games, and Vice Versa
Inspiration for RPGs is often drawn from genre fiction - movies, books, TV shows, radio plays, whatever - and the opposite. Midkemia, by Raymond Feist, the Dragonlance books, The Expanse, all trade back and forth from games to fiction and back.
So why are games based on great, rewarding, clever work so often garbage? And why do the best games at the table often translate so poorly into story?
How Complex Should Your System Be?
Rules light? Old-school? Traditionalist? Crunchy?
The rules of your game should reflect the stories you want to tell.
D&D 5E Ranger Subclass: Urban Ranger
A subclass for the D&D 5th Edition (2014) ranger class. This turns your ranger into a fast-moving detective, racing through the city ahead of pursuers or after your own prey.