The Root of All Evil

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A plague has come to Talmussin... a plague of bad luck. Falls, illness, accidents, all are on the rise. With careful investigation and judicious use of the identify spell the source of the luck is traced to a subtle distributed curse laid on a batch of counterfeit bills circulating in the city. Tracking down every counterfeit bill would be impossible at this point, so the only solution is to go to the source and end the counterfeiting and the curse alike. The matter of money is one of the few things that can pull the city's government, guilds, and thieves alike all together, and this time it's birthed a kind of coalition of adventurers and hired swords set to the task of tracking down the miserable mage behind this calamitous counterfeiting project.

With differing backgrounds each player character in this adventure has their own reason to join: connection to a church, guild, or government, or a debt to one of the same. They'll have to come together to search the town for leads, will encounter a fence that's more than he seems, and follow the trail to discover the counterfeiter and his infernal master in the heart of the Warrens. 

A plague has come to Talmussin... a plague of bad luck. Falls, illness, accidents, all are on the rise. With careful investigation and judicious use of the identify spell the source of the luck is traced to a subtle distributed curse laid on a batch of counterfeit bills circulating in the city. Tracking down every counterfeit bill would be impossible at this point, so the only solution is to go to the source and end the counterfeiting and the curse alike. The matter of money is one of the few things that can pull the city's government, guilds, and thieves alike all together, and this time it's birthed a kind of coalition of adventurers and hired swords set to the task of tracking down the miserable mage behind this calamitous counterfeiting project.

With differing backgrounds each player character in this adventure has their own reason to join: connection to a church, guild, or government, or a debt to one of the same. They'll have to come together to search the town for leads, will encounter a fence that's more than he seems, and follow the trail to discover the counterfeiter and his infernal master in the heart of the Warrens.